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System shock 2 fan missions
System shock 2 fan missions






system shock 2 fan missions system shock 2 fan missions system shock 2 fan missions

I highly recommend reading the Gamasutra’s Postmortem on Thief: The Dark Project by Tom Leonard, Lead Programmer on the project. The Dark Engine was designed to be data-driven and modular from the getgo, which is the source of much of the strength of NewDark today. Buckle up, it’s going to be a technical read. I’ve only been working with it for two weeks, but I was able to start producing and testing changes rapidly using NewDark’s toolset, particularly its powerful DML injection system and Squirrel scripting extension. In this blog post I want to highlight some of the advanced modding features of the NewDark Engine, which is updated by an anonymous individual and maintained by the System Shock/Thief community. I’ve taken a break from my work on GMDX to produce a balance modification for System Shock 2, which you can find here: System Shock 2 – Rebalanced Skills and Disciplines.








System shock 2 fan missions